Welcome
hacks, incompetents, and/or people who only create art for money!
There
are three genres that are hugely popular yet are even more difficult to get
right than most works: horror, sci-fi, and fantasy. They’re difficult to get
right because there’s a formula that writers always feel obliged to follow, and
this in turn creates work that’s at best bland and at worst is intolerable.
So,
want to break that formula and write something no-one’s ever seen before? Then
sod off. This is how to write a really, really awful work of fantasy that’ll
cause nothing but misery and despair.
Set It In
Medieval England
Living
in England all my life, I know that the country has a rich history and plenty
of dull grey fields. It also rains 90% of the time and everyone is a whiney
racist – which is something a couple of writers have covered, but those writers
have actually had an independent thought and thus have no place in this guide.
Fantasy
writers love England, and Europe as a whole, because it’s where kings and
knights used to rule. People didn’t solve their disputes with treaties and
summits – they hit people on the head and rode dragons. Of course, the thought
of perhaps having a fantasy world ruled by a democracy or a senate or a
parliament or gods or no ruler must never occur.
If
not directly nicking from Star Wars
or Lord of the Rings, you must always steal from either Christian or Norse mythology. Why?
Because all fantasy must be white. Ignore the lucrative folklores of other
cultures. Aboriginal, Hindu, Muslim, Buddhist, Shogun. Forget all these and the
fascinating places they came from. They’re only good for their spices and cheap
labour.
Of
course, setting your story in the most boring environment you can imagine will
inevitably lead to a lack of locations. There are only so many times you can
have your band of heroes scale a mountain, traverse a forest, storm a castle or
raid a tomb. When this happens, randomly throw in a desert even if it makes no
sense within the geography of your world.
The Hero Must Be
Dull
If
your protagonist isn’t interesting or engaging then why is there an entire plot
centred around him/her? If you want to completely fail as a fantasy writer, you
must NEVER ask this question.
You
CAN answer the question: “why does your protagonist deserve to be the hero?”
And the answer is: “because I say so.”
Your
hero needs to a white, cisgender male born in a humble village. He might become
some sort of apprentice, but he must not already have power or influence on the
world. He must be attractive yet largely ignored by society, and must possess
at least two thousand hidden talents just waiting to come forth when the plot
demands it.
He
must somehow be separated from his parents. The parents could already be dead,
they could die in the opening act, they could be really far away, or the plot
could be to rescue the parents. If you want to really surprise your audience,
have him actually be the son/brother/nephew/some kind of blood relation to at
least one antagonist. No-one’s ever seen this twist before.
An
authority figure must instead be in the form of perhaps an uncle or just a
mentor. The authority figure should dislike the hero for some irrational
reason, but ultimately stick by him for an even stupider reason. This
uncle/mentor must dramatically die at the end of the second act.
Your
hero can’t just be the hero because he’s placed in situations where he can
choose not to be a hero but is compelled to act heroically because he discovers
a sense of good that ultimately leads him to venture forth on his quest. No. He
must be the chosen one.
He
must never actively take responsibility. He must never work for his success.
Fame and glory should be handed to him on a plate. It must be fortold he’ll
save the day so the possibility that he might fail in his quest is
completely removed from the audience’s minds. He must only be the hero because
everyone else says he is, and he must be worshipped as a god just because some
wizard claims he’s a god. Only through this can true dullness be created.
No Women
No
matter how many bizarre, made-up animals and monsters you introduce into your
world – always make sure that women are the most alien creatures.
You
may have a society run by giant bees, but the female bees must always be in
minority. I suppose you could always throw in a few female character to prove
you’re not completely medieval, but the ratio of male to female must always be
in favor of male.
Women
also are physically incapable of being a hero. They might be able to wield a
sword and fight alongside your hero, but they must always drop all this once
they inevitably fall in love with the main character.
And
if you have a non-human species like orcs or trolls, there must still be a
clear distinction between male and female. The males might be hulking
monstrosities of men, but the women must basically be humans but with a
skin-condition. Never mind how gender works in real life, the female of each
species must somehow sport breasts and be immediately identifiable as female.
Because everyone can tell the difference between a male and female lizard in
real life.
Now is a good time to also mention that homosexuality, bisexuality, and asexuality doesn't exist in fantasy.
Neither do transgender people. Ogres and giants are OK, but people being
attracted to the same sex, or people being born in the wrong body, or people who aren't a specific gender are just ridiculous.
You shouldn't even bother writing women or people on the LGBT spectrum. It’s not
like they enjoy fantasy just as much as straight cisgender men...
Evil People Are
Evil Because They’re Ugly And Evil
The
best antagonists should ideally be equally if not more fascinating than the
protagonist. They should have a clear goal in mind, and a believable motivation
that drives them.
Not in fantasy. Well, not crap fantasy. We shun George R.R. Martin and his moral ambiguity that makes his otherwise unspectacular series absolutely essential. Whilst the setting and lore follow this guide well, his characters are filled with life and thus have no place here.
Not in fantasy. Well, not crap fantasy. We shun George R.R. Martin and his moral ambiguity that makes his otherwise unspectacular series absolutely essential. Whilst the setting and lore follow this guide well, his characters are filled with life and thus have no place here.
Your
villain must be evil because he/she is evil. His/her only motivation should be 'evil'
– because, as we all know, evil is a noun not an adjective. People are
motivated by green all the time.
Also,
if you’re ugly then you’re evil too. Orcs, goblins and trolls in particular
must be irredeemably, unquestionably evil because they’re ugly. Elves,
meanwhile, are perfectly trustworthy because they're beautiful. Unless they’re elves
gone bad, and you can tell they've gone bad because they’re called something like ‘Dark Elves’ or ‘Blood Elves.’
There
must be no ambiguity. Beautiful people are good, ugly people are evil. Once you’re
evil then that’s it.
Tell, Never Show
Writers
who tell stories set on this planet are spoilt. They don’t have a whole new world
they have to describe. A world that works differently to the one we currently
live on, with a different origin, a different system, and people with a different outlook on life as they know it. So
you’re perfectly entitled to have entire chapters dedicated to heroes sitting
down at a campfire telling their life stories because there’s not enough room
to give them characters. It’s your right to have the plot stop so people can
explain things. Audiences can forgive your main character sounding like a
toddler as s/he asks: “what’s that?” “who is that?” “what does that do?” “why?”
“what’s that?” “tell me more about that” “why?” “who is that?” “what’s that?”
“why?”
If
you’re really pushed for time, you can just have a narrator jump in to press
the pause button and give a lecture on dwarves. Just don’t let your characters
explore the world to find out information for themselves, or show these alien
creatures in action so we can see for ourselves what their like, how they live,
and where they came from. Never let us see a character do something that
reveals their traits through actions rather than exposition. Never let
information come forth organically. Always drive it out. Stab your story with a
mithril greatsword until information gushes from every opening,
Focus On The
Specifics – Never The Whole
Whatever
you do, never look critically upon your tale. That’s how things are improved,
and we don’t want improvement.
Instead:
draw a map of your world that looks like someone’s spat tea onto it. Don’t
question how each faction or race came to their designated section of the map –
just make sure there’s plenty of obstacles in-between the heroes humble
homeland and the unnecessarily large evil fortress. In fact: draw your map
before you've even started the story, so you can come up with contrived reasons
for why the hero must venture through the swamp of solitude instead of just
riding the bloody eagles.
Why
spend time developing characters when you can write a new language that sounds
like everyone has furballs. Rather than work out how everyone co-exists and how society may flourish or disintegrate, write pages
and pages detailing how the buildings were constructed. What ancient materials
is it made out of? What magic holds them together? Just talk about anything but what a character thinks and feels.
Remember
the golden rule of crap fantasy writing: Always make sure you write your
appendix before your first draft.
Your Audience
Mustn't Be Able To Understand Anything
Your
audience is inferior to you. They must only be able to understand your greatness
after trawling though a glossary of terms and a database filled with encyclopedia entries. If you’re writing a book, your reader must have one
finger on the page they’re on and one finger bookmarking the appendix so they
can flick back and forth like they're cheating in a mock test. If you’re writing
a film or TV series, then your viewer must have a remote in hand so they can
pause and flick through a ‘complete illustrated guide’ like their a film censor
checking how many cuss words you can have before it’s an ‘R.’ And if you’re
writing a game then the player will need to Alt-Tab to the wiki page so they
can work out what on earth they've just leveled up in.
Use
names that no-one can pronounce or remember. Fill your world with objects that could
be anything from an edible substance to an imp’s sex toy. Make everyone speak
in a language that’s a cross between Welsh and Klingon. Pepper your sentences
with words that make your spellchecker want to hang itself. Do whatever you can
to make your story utterly impenetrable.
Art
is not universal. Art is for you and you only. People who can’t keep up are
obviously just stupid.
All And No Loose
Threads Must Be Left Hanging
So
your terrible story has finished at last. But of course you have to think of
the sequels. The spin-offs. The prequels. Don’t spend your time focusing on how
crap the first installment will be when you could be thinking of at least twelve more
ways to suck. One single story is for dunderheads. The true fantasy writer works in trilogies –
with the first being the only installment with an actual character-arc, the second being desperate padding, and the third being one giant battle
culminating in a one-on-one duel that ends up destroying at least one evil
fortress (because when the bad-guy dies, their residence inexplicably crumbles
with them).
So, you've split your story into three for no reason. But why stop there? So what
if you've clearly and decisively ended the story with everyone all getting
married and going home. The world must know whether your tertiary characters
were born naturally or via c-section. Every possible story must be told! This
parade of crap must never end!
Overall: never innovate. Never break tradition. Never subvert the norm, and above all never actually have real people populate your story. Do all this, and you'll be well on your way to being a crap fantasy writer.
Overall: never innovate. Never break tradition. Never subvert the norm, and above all never actually have real people populate your story. Do all this, and you'll be well on your way to being a crap fantasy writer.
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