Oh look, the gaming community is still full of
idiots. This is why I’m so glad to be a Gaymer, because I can just retreat to
my little niche where all the sane people belong.
On the topic of Gayming, I recently picked up and
played Gone Home. Whilst it’s a
ridiculously overpriced game and thus I’m very glad I bought it in a sale, I
really enjoyed it. It’s basically a point and click adventure game told through
a first-person perspective – which is something I want to see more of. There
are already games like Amnesia and Outlast, but their mostly linear horror
stories, and Outlast gets real
generic real fast.
Gone
Home
is not a horror story, despite the game taking place in the largest bloody
house in the world with an obnoxious lighting sound effect that actually made
me turn part of the sound off. What it is is a surprisingly seamless
interactive story where through reading clues you discover the story as you go
on. Whilst there are aspects of linearity, it’s possible for you to listen to
Sam’s journals out of order, and doing so won’t necessarily confuse the story.
It’s not a perfect experience. I’m not going to do a
‘Best Games of 2014’ list at the end of the year, but if I did then Gone Home wouldn’t be on it. But it
deserves its place in gaming as an example of the art form continuing to push
itself. So I was surprised to find that the majority of Steam-users hated this game – dismissing it because
you could barely interact with anything, and frustrated by the lack of choice.
All these comments reminded me of this hilarious video about The Stanley Parable, and yes, the video
is based on an actual review.
So, just like Depression
Quest, we have another game that pushes how an interactive story can be
told…and yet again the gaming community has proceeded to reject it en-masse.
Couple this with the fact that Antichamber – one of the most original games I’ve ever played – has
thus far sold poorly, Proteus –
another original game – has been rejected, and everyone is complaining that
feminism has ruined gaming. Look at all this from a distance, and you’ll
realise that clearly the gaming community doesn’t want gaming to be an art.
Any attempt to dissect and challenge gaming has been
rebuked. Attempts to make us question precisely what a game is, and attempts to
apply the same critical thought that’s applied to any and every other artform has
been shunned. The gaming community clearly does not define ‘art’ as an entity
worth scrutinising – it defines ‘art’ as acceptance. It thinks that if the
world defines gaming as art, then gaming is socially acceptable.
Of course, it already is. The fact that there are adverts everywhere for Far Cry 4 means that gaming has now reached
the same ubiquity as film, television, and literature. Gaming is no longer an entity
pushed to the edge of society. It’s very much part of society.
The gaming community is so obsessed with painting
themselves as maligned and ostracised by the public that they’ve forgotten that
this image no longer exists. Gaming is a socially acceptable recreational
activity, and there is no longer a stigma surrounding gaming. Violent gaming is
no longer a hot debate, and Grand Theft
Auto 5 was released to considerably less controversy than Grand Theft Auto 4…mostly because it’s
just the same game.
Gamers just want the whole world to kneel before
video games, worshipping them as this holy entity that is without flaw, and
smiting those who subject it to critical discourse or re-invent it. That’s not
art – that’s invasion. Stop it.
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